-
Notifications
You must be signed in to change notification settings - Fork 345
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
0.13 announcement post #891
Conversation
Please refer to #754 for guideline on how to write your section! Following is a list of potential sections for the news post. I browsed the commits since November 4th. If you think other sections should be included, please say it. This list is not exhaustive. Between parenthesis potential section authors.
|
I can take "auto sync points". I think the list above is missing the texture atlas rework from alice's discord list. |
I can take the texture atlas rework and texture slicing |
Happy to write up the Split WorldQuery section. |
I can write the lightmaps and reflection probes sections. |
Awesome. I'm going to fill out some stub sections momentarily, then please make PRs to this branch :) |
I can write Camera-driven UI section |
I and @NiseVoid can take the primitive shapes; I'll probably write up the beginning, explaining what they are and how they are useful, @NiseVoid will make something on bounding volumes and intersection tests, and I'll make a quick section for primitive meshing. We can also put the new direction and ray types somewhere in there |
I could write up about the Entity optimisations, since a fair bit of the work was all fairly related/overlapping. |
I'll do the bind group layout entries |
Since @Nathan-Fenner did the original implementation, I think they should get first dibs on writing the release notes for that. If they're busy or not interested, I could do that section. |
I think the intro blurb should include a mention of the bevy Jam 4 and its result. |
@Trashtalk217 Hi! I don't think I have the bandwidth to write anything right now, so please feel free to take the section (or let someone else do it) |
Materials from Jarl game for splash, per our conversation in Discord. Tried to include a screenshot, short and long video and gifs. Feel free to use any of these and/or edit them if you need: https://drive.proton.me/urls/8N6BKM603R#Ipsw82zEed52 Here are the links for this project (if only one can be used, the first one is the best): |
Co-authored-by: TrialDragon <[email protected]> Co-authored-by: Alice Cecile <[email protected]>
Should the splash image GIF be converted into a format that is smaller since folks will see it loading on opening the page? Atm it's 11.6 MB; as a WebP it could be approx. 5.4 MB. |
Good call. Done! |
@cart here is the same webp, but made from original video with higher res better preserving pixel art details. I hope 3.8mb is acceptable size): output.webp.zip Attached as zip, because GH does not allow webp attachments. |
@xyzw-io the game looks awesome! Would it be possible to get a clip without the cursor in the middle of the scene? |
Since @cart is drowning in admin paperwork for the legal org already (thanks!), I'm going to lead the effort here this cycle.
Like in #754, I'll stub out the major sections here, and then folks can tackle and refine them in their own PRs to this branch :)
TODOs will be tracked in the post, with the handy
TODO
marker.